OpenCV繪制圓端矩形的示例代碼
本文主要介紹了OpenCV繪制圓端矩形的示例代碼,分享給大家,具體如下:
功能函數(shù)
// 繪制圓端矩形(藥丸狀,pill) void DrawPill(cv::Mat mask, const cv::RotatedRect &rotatedrect, const cv::Scalar &color, int thickness, int lineType) { cv::Mat canvas = cv::Mat::zeros(mask.size(), CV_8UC1); // 確定短邊,短邊繪制圓形 cv::RotatedRect rect = rotatedrect; float r = rect.size.height / 2.0f; if (rect.size.width > rect.size.height) { rect.size.width -= rect.size.height; } else { rect.size.height -= rect.size.width; r = rect.size.width / 2.0f; } cv::Point2f ps[4]; rect.points(ps); // 繪制邊緣 std::vector<std::vector<cv::Point>> tmpContours; std::vector<cv::Point> contours; for (int i = 0; i != 4; ++i) { contours.emplace_back(cv::Point2i(ps[i])); } tmpContours.insert(tmpContours.end(), contours); drawContours(canvas, tmpContours, 0, cv::Scalar(255),5, lineType); // 填充mask // 計(jì)算常長(zhǎng)短軸 float a = rotatedrect.size.width; float b = rotatedrect.size.height; int point01_x = (int)((ps[0].x + ps[1].x) / 2.0f); int point01_y = (int)((ps[0].y + ps[1].y) / 2.0f); int point03_x = (int)((ps[0].x + ps[3].x) / 2.0f); int point03_y = (int)((ps[0].y + ps[3].y) / 2.0f); int point12_x = (int)((ps[1].x + ps[2].x) / 2.0f); int point12_y = (int)((ps[1].y + ps[2].y) / 2.0f); int point23_x = (int)((ps[2].x + ps[3].x) / 2.0f); int point23_y = (int)((ps[2].y + ps[3].y) / 2.0f); cv::Point c0 = a < b ? cv::Point(point12_x, point12_y) : cv::Point(point23_x, point23_y); cv::Point c1 = a < b ? cv::Point(point03_x, point03_y) : cv::Point(point01_x, point01_y); // 長(zhǎng)軸兩端以填充的方式畫(huà)圓,直徑等于短軸 cv::circle(canvas, c0, (int)r, cv::Scalar(255), 5, lineType); cv::circle(canvas, c1, (int)r, cv::Scalar(255), 5, lineType); // 繪制外圍輪廓,如果不這樣操作,會(huì)得到一個(gè)矩形加兩個(gè)圓形,丑。。。 std::vector<std::vector<cv::Point>> EXcontours; cv::findContours(canvas,EXcontours,cv::RETR_EXTERNAL, CHAIN_APPROX_SIMPLE); drawContours(mask, EXcontours, 0, color, thickness,lineType); // 填充mask }
測(cè)試代碼
#include <iostream> #include <opencv2/opencv.hpp> using namespace std; using namespace cv; void DrawPill(cv::Mat mask, const cv::RotatedRect &rotatedrect, const cv::Scalar &color, int thickness, int lineType); int main() { cv::Mat src = imread("test.jpg"); cv::Mat result = src.clone(); cv::RotatedRect rorect(cv::Point(src.cols / 2, src.rows / 2), cv::Size(1000, 800), 50); DrawPill(result, rorect, cv::Scalar(0, 255, 255),8,16); imshow("original", src); imshow("result", result); waitKey(0); return 0; } // 繪制圓端矩形(藥丸狀,pill) void DrawPill(cv::Mat mask, const cv::RotatedRect &rotatedrect, const cv::Scalar &color, int thickness, int lineType) { cv::Mat canvas = cv::Mat::zeros(mask.size(), CV_8UC1); // 確定短邊,短邊繪制圓形 cv::RotatedRect rect = rotatedrect; float r = rect.size.height / 2.0f; if (rect.size.width > rect.size.height) { rect.size.width -= rect.size.height; } else { rect.size.height -= rect.size.width; r = rect.size.width / 2.0f; } cv::Point2f ps[4]; rect.points(ps); // 繪制邊緣 std::vector<std::vector<cv::Point>> tmpContours; std::vector<cv::Point> contours; for (int i = 0; i != 4; ++i) { contours.emplace_back(cv::Point2i(ps[i])); } tmpContours.insert(tmpContours.end(), contours); drawContours(canvas, tmpContours, 0, cv::Scalar(255),5, lineType); // 填充mask // 計(jì)算常長(zhǎng)短軸 float a = rotatedrect.size.width; float b = rotatedrect.size.height; int point01_x = (int)((ps[0].x + ps[1].x) / 2.0f); int point01_y = (int)((ps[0].y + ps[1].y) / 2.0f); int point03_x = (int)((ps[0].x + ps[3].x) / 2.0f); int point03_y = (int)((ps[0].y + ps[3].y) / 2.0f); int point12_x = (int)((ps[1].x + ps[2].x) / 2.0f); int point12_y = (int)((ps[1].y + ps[2].y) / 2.0f); int point23_x = (int)((ps[2].x + ps[3].x) / 2.0f); int point23_y = (int)((ps[2].y + ps[3].y) / 2.0f); cv::Point c0 = a < b ? cv::Point(point12_x, point12_y) : cv::Point(point23_x, point23_y); cv::Point c1 = a < b ? cv::Point(point03_x, point03_y) : cv::Point(point01_x, point01_y); // 長(zhǎng)軸兩端以填充的方式畫(huà)圓,直徑等于短軸 cv::circle(canvas, c0, (int)r, cv::Scalar(255), 5, lineType); cv::circle(canvas, c1, (int)r, cv::Scalar(255), 5, lineType); // 繪制外圍輪廓,如果不這樣操作,會(huì)得到一個(gè)矩形加兩個(gè)圓形,丑。。。 std::vector<std::vector<cv::Point>> EXcontours; cv::findContours(canvas,EXcontours,cv::RETR_EXTERNAL, CHAIN_APPROX_SIMPLE); drawContours(mask, EXcontours, 0, color, thickness,lineType); // 填充mask }
測(cè)試效果
圖1 原圖
圖2 繪制圓端矩形
繪制圓端矩形其實(shí)就是繪制了一個(gè)旋轉(zhuǎn)矩形,然后分析哪個(gè)軸更長(zhǎng),就在哪個(gè)軸上的兩端畫(huà)圓,再取外圍輪廓,大功告成,通俗來(lái)講就畫(huà)了一個(gè)矩形兩個(gè)圓,如圖3所示。
圖3 繪制邏輯
不過(guò)注意,這個(gè)圖形最好不要超過(guò)圖像邊界,因?yàn)槌^(guò)后再分析外圍輪廓,它認(rèn)為的外圍就到了內(nèi)部,如圖4所示。
圖4 外圍線
然后,你就會(huì)得到一個(gè)奇葩圖形,如圖5所示。
圖5 示意圖
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