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中秋將至利用python畫一些月餅從天而降不用買了

發(fā)布日期:2022-01-02 15:58 | 文章來源:站長之家

導(dǎo)語

好消息!下一個假期已經(jīng)在路上了,正在向我們招手呢!

大家只要再堅(jiān)持5天

就能迎來中秋小長假啦~

​“海上生明月,天涯共此時”

又是一年中秋至!快跟著小編來看看怎么寓教于樂吧~~

今天帶大家編寫一款應(yīng)時應(yīng)景的中秋小游戲!

天上掉月餅啦~天上掉月餅啦~天上掉月餅啦~

正文

​準(zhǔn)備好相應(yīng)的素材如下:

環(huán)境安裝:

Python3.6、pycharm2021、游戲模塊Pygame。

安裝:pip install  pygame

​初始化游戲加載素材:

def initGame():
 
 pygame.init()
 screen = pygame.display.set_mode(cfg.SCREENSIZE)
 pygame.display.set_caption('中秋月餅小游戲')
 
 game_images = {}
 for key, value in cfg.IMAGE_PATHS.items():
  if isinstance(value, list):
images = []
for item in value: images.append(pygame.image.load(item))
game_images[key] = images
  else:
game_images[key] = pygame.image.load(value)
 game_sounds = {}
 for key, value in cfg.AUDIO_PATHS.items():
  if key == 'bgm': continue
  game_sounds[key] = pygame.mixer.Sound(value)
 
 return screen, game_images, game_sounds

主函數(shù)定義:

def main():
 # 初始化
 screen, game_images, game_sounds = initGame()
 # 播放背景音樂
 pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])
 pygame.mixer.music.play(-1, 0.0)
 # 字體加載
 font = pygame.font.Font(cfg.FONT_PATH, 40)
 # 定義hero
 hero = Hero(game_images['hero'], position=(375, 520))
 # 定義掉落組
 food_sprites_group = pygame.sprite.Group()
 generate_food_freq = random.randint(10, 20)
 generate_food_count = 0
 # 當(dāng)前分?jǐn)?shù)/歷史最高分
 score = 0
 highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())
 # 游戲主循環(huán)
 clock = pygame.time.Clock()
 while True:
  # --填充背景
  screen.fill(0)
  screen.blit(game_images['background'], (0, 0))
  # --倒計(jì)時信息
  countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)
  countdown_text = font.render(countdown_text, True, (0, 0, 0))
  countdown_rect = countdown_text.get_rect()
  countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]
  screen.blit(countdown_text, countdown_rect)
  # --按鍵檢測
  for event in pygame.event.get():
if event.type == pygame.QUIT:
 pygame.quit()
 sys.exit()
  key_pressed = pygame.key.get_pressed()
  if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:
hero.move(cfg.SCREENSIZE, 'left')
  if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:
hero.move(cfg.SCREENSIZE, 'right')
  # --隨機(jī)生成
  generate_food_count += 1
  if generate_food_count > generate_food_freq:
generate_food_freq = random.randint(10, 20)
generate_food_count = 0
food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)
food_sprites_group.add(food)
  # --更新掉落
  for food in food_sprites_group:
if food.update(): food_sprites_group.remove(food)
  # --碰撞檢測
  for food in food_sprites_group:
if pygame.sprite.collide_mask(food, hero):
 game_sounds['get'].play()
 food_sprites_group.remove(food)
 score += food.score
 if score > highest_score: highest_score = score
  # --畫hero
  hero.draw(screen)
  # --畫
  food_sprites_group.draw(screen)
  # --顯示得分
  score_text = f'Score: {score}, Highest: {highest_score}'
  score_text = font.render(score_text, True, (0, 0, 0))
  score_rect = score_text.get_rect()
  score_rect.topleft = [5, 5]
  screen.blit(score_text, score_rect)
  # --判斷游戲是否結(jié)束
  if pygame.time.get_ticks() >= 90000:
break
  # --更新屏幕
  pygame.display.flip()
  clock.tick(cfg.FPS)
 # 游戲結(jié)束, 記錄最高分并顯示游戲結(jié)束畫面
 fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')
 fp.write(str(highest_score))
 fp.close()
 return showEndGameInterface(screen, cfg, score, highest_score)

定義月餅、燈籠等掉落:

import pygame
import random
 
 
 
class Food(pygame.sprite.Sprite):
 def __init__(self, images_dict, selected_key, screensize, **kwargs):
  pygame.sprite.Sprite.__init__(self)
  self.screensize = screensize
  self.image = images_dict[selected_key]
  self.mask = pygame.mask.from_surface(self.image)
  self.rect = self.image.get_rect()
  self.rect.left, self.rect.bottom = random.randint(20, screensize[0]-20), -10
  self.speed = random.randrange(5, 10)
  self.score = 1 if selected_key == 'gold' else 5
 '''更新食物位置'''
 def update(self):
  self.rect.bottom += self.speed
  if self.rect.top > self.screensize[1]:
return True
  return False

定義接月餅的人物:

import pygame
 
 
class Hero(pygame.sprite.Sprite):
 def __init__(self, images, position=(375, 520), **kwargs):
  pygame.sprite.Sprite.__init__(self)
  self.images_right = images[:5]
  self.images_left = images[5:]
  self.images = self.images_right.copy()
  self.image = self.images[0]
  self.mask = pygame.mask.from_surface(self.image)
  self.rect = self.image.get_rect()
  self.rect.left, self.rect.top = position
  self.diretion = 'right'
  self.speed = 8
  self.switch_frame_count = 0
  self.switch_frame_freq = 1
  self.frame_index = 0
 '''左右移動hero'''
 def move(self, screensize, direction):
  assert direction in ['left', 'right']
  if direction != self.diretion:
self.images = self.images_left.copy() if direction == 'left' else self.images_right.copy()
self.image = self.images[0]
self.diretion = direction
self.switch_frame_count = 0
  self.switch_frame_count += 1
  if self.switch_frame_count % self.switch_frame_freq == 0:
self.switch_frame_count = 0
self.frame_index = (self.frame_index + 1) % len(self.images)
self.image = self.images[self.frame_index]
  if direction == 'left':
self.rect.left = max(self.rect.left-self.speed, 0)
  else:
self.rect.left = min(self.rect.left+self.speed, screensize[0])
 '''畫到屏幕上'''
 def draw(self, screen):
  screen.blit(self.image, self.rect)

游戲結(jié)束界面:設(shè)置的一分30秒結(jié)束接到多少就是多少分?jǐn)?shù)。

import sys
import pygame
 
 
'''游戲結(jié)束畫面'''
def showEndGameInterface(screen, cfg, score, highest_score):
 # 顯示的文本信息設(shè)置
 font_big = pygame.font.Font(cfg.FONT_PATH, 60)
 font_small = pygame.font.Font(cfg.FONT_PATH, 40)
 text_title = font_big.render(f"Time is up!", True, (255, 0, 0))
 text_title_rect = text_title.get_rect()
 text_title_rect.centerx = screen.get_rect().centerx
 text_title_rect.centery = screen.get_rect().centery - 100
 text_score = font_small.render(f"Score: {score}, Highest Score: {highest_score}", True, (255, 0, 0))
 text_score_rect = text_score.get_rect()
 text_score_rect.centerx = screen.get_rect().centerx
 text_score_rect.centery = screen.get_rect().centery - 10
 text_tip = font_small.render(f"Enter Q to quit game or Enter R to restart game", True, (255, 0, 0))
 text_tip_rect = text_tip.get_rect()
 text_tip_rect.centerx = screen.get_rect().centerx
 text_tip_rect.centery = screen.get_rect().centery + 60
 text_tip_count = 0
 text_tip_freq = 10
 text_tip_show_flag = True
 # 界面主循環(huán)
 clock = pygame.time.Clock()
 while True:
  screen.fill(0)
  for event in pygame.event.get():
if event.type == pygame.QUIT:
 pygame.quit()
 sys.exit()
elif event.type == pygame.KEYDOWN:
 if event.key == pygame.K_q:
  return False
 elif event.key == pygame.K_r:
  return True
  screen.blit(text_title, text_title_rect)
  screen.blit(text_score, text_score_rect)
  if text_tip_show_flag:
screen.blit(text_tip, text_tip_rect)
  text_tip_count += 1
  if text_tip_count % text_tip_freq == 0:
text_tip_count = 0
text_tip_show_flag = not text_tip_show_flag
  pygame.display.flip()
  clock.tick(cfg.FPS)

游戲界面:

​​​

​​總結(jié)

好啦!今天的游戲更新跟中秋主題一次性寫完啦!嘿嘿~機(jī)智如我!​​​

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